forked from coolaj86/telebit.js
		
	
		
			
				
	
	
		
			608 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			608 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| (function () {
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| 'use strict';
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| 
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| var WebSocket = require('ws');
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| var PromiseA = require('bluebird');
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| var sni = require('sni');
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| var Packer = require('proxy-packer');
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| 
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| function timeoutPromise(duration) {
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|   return new PromiseA(function (resolve) {
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|     setTimeout(resolve, duration);
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|   });
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| }
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| 
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| function run(state) {
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|   // jshint latedef:false
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|   var activityTimeout = state.activityTimeout || (2*60 - 5)*1000;
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|   var pongTimeout = state.pongTimeout || 10*1000;
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|   // Allow the tunnel client to be created with no token. This will prevent the connection from
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|   // being established initialy and allows the caller to use `.append` for the first token so
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|   // they can get a promise that will provide feedback about invalid tokens.
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|   var tokens = [];
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|   if (state.token) {
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|     tokens.push(state.token);
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|   }
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| 
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|   var wstunneler;
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|   var authenticated = false;
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| 
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|   var localclients = {};
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|   var pausedClients = [];
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|   var clientHandlers = {
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|     add: function (conn, cid, tun) {
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|       localclients[cid] = conn;
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|       console.info("[connect] new client '" + cid + "' for '" + tun.name + ":" + tun.serviceport + "' "
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|         + "(" + clientHandlers.count() + " clients)");
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| 
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|       conn.tunnelCid = cid;
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|       conn.tunnelRead = tun.data.byteLength;
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|       conn.tunnelWritten    = 0;
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| 
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|       conn.on('data', function onLocalData(chunk) {
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|         if (conn.tunnelClosing) {
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|           console.warn("[onLocalData] received data for '"+cid+"' over socket after connection was ended");
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|           return;
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|         }
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|         // This value is bytes written to the tunnel (ie read from the local connection)
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|         conn.tunnelWritten += chunk.byteLength;
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| 
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|         // If we have a lot of buffered data waiting to be sent over the websocket we want to slow
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|         // down the data we are getting to send over. We also want to pause all active connections
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|         // if any connections are paused to make things more fair so one connection doesn't get
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|         // stuff waiting for all other connections to finish because it tried writing near the border.
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|         var bufSize = wsHandlers.sendMessage(Packer.pack(tun, chunk));
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|         if (pausedClients.length || bufSize > 1024*1024) {
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|           // console.log('[onLocalData] paused connection', cid, 'to allow websocket to catch up');
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|           conn.pause();
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|           pausedClients.push(conn);
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|         }
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|       });
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| 
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|       var sentEnd = false;
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|       conn.on('end', function onLocalEnd() {
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|         console.info("[onLocalEnd] connection '" + cid + "' ended, will probably close soon");
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|         conn.tunnelClosing = true;
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|         if (!sentEnd) {
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|           wsHandlers.sendMessage(Packer.pack(tun, null, 'end'));
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|           sentEnd = true;
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|         }
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|       });
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|       conn.on('error', function onLocalError(err) {
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|         console.info("[onLocalError] connection '" + cid + "' errored:", err);
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|         if (!sentEnd) {
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|           wsHandlers.sendMessage(Packer.pack(tun, {message: err.message, code: err.code}, 'error'));
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|           sentEnd = true;
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|         }
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|       });
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|       conn.on('close', function onLocalClose(hadErr) {
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|         delete localclients[cid];
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|         console.log('[onLocalClose] closed "' + cid + '" read:'+conn.tunnelRead+', wrote:'+conn.tunnelWritten+' (' + clientHandlers.count() + ' clients)');
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|         if (!sentEnd) {
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|           wsHandlers.sendMessage(Packer.pack(tun, null, hadErr && 'error' || 'end'));
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|           sentEnd = true;
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|         }
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|       });
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|     }
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| 
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|   , write: function (cid, opts) {
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|       var conn = localclients[cid];
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|       if (!conn) {
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|         return false;
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|       }
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|       //console.log("[=>] received data from '" + cid + "' =>", opts.data.byteLength);
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| 
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|       if (conn.tunnelClosing) {
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|         console.warn("[onmessage] received data for '"+cid+"' over socket after connection was ended");
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|         return true;
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|       }
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| 
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|       conn.write(opts.data);
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|       // It might seem weird to increase the "read" value in a function named `write`, but this
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|       // is bytes read from the tunnel and written to the local connection.
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|       conn.tunnelRead += opts.data.byteLength;
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| 
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|       if (!conn.remotePaused && conn.bufferSize > 1024*1024) {
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|         wsHandlers.sendMessage(Packer.pack(opts, conn.tunnelRead, 'pause'));
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|         conn.remotePaused = true;
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| 
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|         conn.once('drain', function () {
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|           wsHandlers.sendMessage(Packer.pack(opts, conn.tunnelRead, 'resume'));
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|           conn.remotePaused = false;
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|         });
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|       }
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|       return true;
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|     }
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| 
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|   , closeSingle: function (cid) {
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|       if (!localclients[cid]) {
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|         return;
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|       }
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| 
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|       console.log('[closeSingle]', cid);
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|       PromiseA.resolve().then(function () {
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|         var conn = localclients[cid];
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|         conn.tunnelClosing = true;
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|         conn.end();
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| 
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|         // If no data is buffered for writing then we don't need to wait for it to drain.
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|         if (!conn.bufferSize) {
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|           return timeoutPromise(500);
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|         }
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|         // Otherwise we want the connection to be able to finish, but we also want to impose
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|         // a time limit for it to drain, since it shouldn't have more than 1MB buffered.
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|         return new PromiseA(function (resolve) {
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|           var timeoutId = setTimeout(resolve, 60*1000);
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|           conn.once('drain', function () {
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|             clearTimeout(timeoutId);
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|             setTimeout(resolve, 500);
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|           });
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|         });
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|       }).then(function () {
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|         if (localclients[cid]) {
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|           console.warn('[closeSingle]', cid, 'connection still present after calling `end`');
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|           localclients[cid].destroy();
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|           return timeoutPromise(500);
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|         }
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|       }).then(function () {
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|         if (localclients[cid]) {
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|           console.error('[closeSingle]', cid, 'connection still present after calling `destroy`');
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|           delete localclients[cid];
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|         }
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|       }).catch(function (err) {
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|         console.error('[closeSingle] failed to close connection', cid, err.toString());
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|         delete localclients[cid];
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|       });
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|     }
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|   , closeAll: function () {
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|       console.log('[closeAll]');
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|       Object.keys(localclients).forEach(function (cid) {
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|         clientHandlers.closeSingle(cid);
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|       });
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|     }
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| 
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|   , count: function () {
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|       return Object.keys(localclients).length;
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|     }
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|   };
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| 
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|   var pendingCommands = {};
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|   function sendCommand(name) {
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|     var id = Math.ceil(1e9 * Math.random());
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|     var cmd = [id, name].concat(Array.prototype.slice.call(arguments, 1));
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| 
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|     wsHandlers.sendMessage(Packer.pack(null, cmd, 'control'));
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|     setTimeout(function () {
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|       if (pendingCommands[id]) {
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|         console.warn('command', id, 'timed out');
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|         pendingCommands[id]({
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|           message: 'response not received in time'
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|         , code: 'E_TIMEOUT'
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|         });
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|       }
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|     }, pongTimeout);
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| 
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|     return new PromiseA(function (resolve, reject) {
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|       pendingCommands[id] = function (err, result) {
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|         delete pendingCommands[id];
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|         if (err) {
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|           reject(err);
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|         } else {
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|           resolve(result);
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|         }
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|       };
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|     });
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|   }
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| 
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|   function sendAllTokens() {
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|     tokens.forEach(function (jwtoken) {
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|       sendCommand('add_token', jwtoken)
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|         .catch(function (err) {
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|           console.error('failed re-adding token', jwtoken, 'after reconnect', err);
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|           // Not sure if we should do something like remove the token here. It worked
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|           // once or it shouldn't have stayed in the list, so it's less certain why
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|           // it would have failed here.
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|         });
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|     });
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|   }
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| 
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|   function displayGrants(grants) {
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|     // TODO sortingHat.print();
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|     console.log("");
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|     console.log("Connect to your device by any of the following means:");
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|     console.log("");
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|     grants.forEach(function (arr) {
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|       if ('ssh+https' === arr[0]) {
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|         console.log("SSH+HTTPS");
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|       } else if ('ssh' === arr[0]) {
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|         console.log("SSH");
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|       } else if ('tcp' === arr[0]) {
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|         console.log("TCP");
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|       } else if ('https' === arr[0]) {
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|         console.log("HTTPS");
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|       }
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|       console.log('\t' + arr[0] + '://' + arr[1] + (arr[2] ? (':' + arr[2]) : ''));
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|       if ('ssh+https' === arr[0]) {
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|         console.log("\tex: ssh -o ProxyCommand='openssl s_client -connect %h:%p -quiet' " + arr[1] + " -p 443\n");
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|       } else if ('ssh' === arr[0]) {
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|         console.log("\tex: ssh " + arr[1] + " -p " + arr[2] + "\n");
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|       } else if ('tcp' === arr[0]) {
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|         console.log("\tex: netcat " + arr[1] + " " + arr[2] + "\n");
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|       } else if ('https' === arr[0]) {
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|         console.log("\tex: curl https://" + arr[1] + "\n");
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|       }
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|     });
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|   }
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| 
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|   var connCallback;
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| 
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|   var packerHandlers = {
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|     oncontrol: function (opts) {
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|       var cmd, err;
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|       try {
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|         cmd = JSON.parse(opts.data.toString());
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|       } catch (err) {}
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|       if (!Array.isArray(cmd) || typeof cmd[0] !== 'number') {
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|         console.warn('received bad command "' + opts.data.toString() + '"');
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|         return;
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|       }
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| 
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|       if (cmd[0] < 0) {
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|         var cb = pendingCommands[-cmd[0]];
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|         if (!cb) {
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|           console.warn('received response for unknown request:', cmd);
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|         } else {
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|           cb.apply(null, cmd.slice(1));
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|         }
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|         return;
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|       }
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| 
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|       if (cmd[0] === 0) {
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|         console.warn('received dis-associated error from server', cmd[1]);
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|         if (connCallback) {
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|           connCallback(cmd[1]);
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|         }
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|         return;
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|       }
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| 
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|       if (cmd[1] === 'hello') {
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|         // We only get the 'hello' event after the token has been validated
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|         authenticated = true;
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|         sendAllTokens();
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|         if (connCallback) {
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|           connCallback();
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|         }
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|         // TODO: handle the versions and commands provided by 'hello' - isn't super important
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|         // yet since there is only one version and set of commands.
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|         err = null;
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|       }
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|       else {
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|         err = { message: 'unknown command "'+cmd[1]+'"', code: 'E_UNKNOWN_COMMAND' };
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|       }
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| 
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|       if (cmd[1] === 'grant') {
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|         displayGrants(cmd[2]);
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|         return;
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|       }
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| 
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|       wsHandlers.sendMessage(Packer.pack(null, [-cmd[0], err], 'control'));
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|     }
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| 
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|   , onmessage: function (tun) {
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|       var cid = tun._id = Packer.addrToId(tun);
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|       var str;
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|       var m;
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| 
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|       if ('http' === tun.service) {
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|         str = tun.data.toString();
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|         m = str.match(/(?:^|[\r\n])Host: ([^\r\n]+)[\r\n]*/im);
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|         tun._name = tun._hostname = (m && m[1].toLowerCase() || '').split(':')[0];
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|       }
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|       else if ('https' === tun.service || 'tls' === tun.service) {
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|         tun._name = tun._servername = sni(tun.data);
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|       } else {
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|         tun._name = '';
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|       }
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| 
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|       if (clientHandlers.write(cid, tun)) { return; }
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| 
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|       wstunneler.pause();
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|       require(state.sortingHat).assign(state, tun, function (err, conn) {
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|         if (err) {
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|           err.message = err.message.replace(/:tun_id/, tun._id);
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|           packerHandlers._onConnectError(cid, tun, err);
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|           return;
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|         }
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|         clientHandlers.add(conn, cid, tun);
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|         if (tun.data) { conn.write(tun.data); }
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|         wstunneler.resume();
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|       });
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|     }
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| 
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|   , onpause: function (opts) {
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|       var cid = Packer.addrToId(opts);
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|       if (localclients[cid]) {
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|         console.log("[TunnelPause] pausing '"+cid+"', remote received", opts.data.toString(), 'of', localclients[cid].tunnelWritten, 'sent');
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|         localclients[cid].manualPause = true;
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|         localclients[cid].pause();
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|       } else {
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|         console.log('[TunnelPause] remote tried pausing finished connection', cid);
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|         // Often we have enough latency that we've finished sending before we're told to pause, so
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|         // don't worry about sending back errors, since we won't be sending data over anyway.
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|         // wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
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|       }
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|     }
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|   , onresume: function (opts) {
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|       var cid = Packer.addrToId(opts);
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|       if (localclients[cid]) {
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|         console.log("[TunnelResume] resuming '"+cid+"', remote received", opts.data.toString(), 'of', localclients[cid].tunnelWritten, 'sent');
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|         localclients[cid].manualPause = false;
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|         localclients[cid].resume();
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|       } else {
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|         console.log('[TunnelResume] remote tried resuming finished connection', cid);
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|         // wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
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|       }
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|     }
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| 
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|   , onend: function (opts) {
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|       var cid = Packer.addrToId(opts);
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|       //console.log("[end] '" + cid + "'");
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|       clientHandlers.closeSingle(cid);
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|     }
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|   , onerror: function (opts) {
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|       var cid = Packer.addrToId(opts);
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|       //console.log("[error] '" + cid + "'", opts.code || '', opts.message);
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|       clientHandlers.closeSingle(cid);
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|     }
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| 
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|   , _onConnectError: function (cid, opts, err) {
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|       console.info("[_onConnectError] opening '" + cid + "' failed because " + err.message);
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|       wsHandlers.sendMessage(Packer.pack(opts, null, 'error'));
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|     }
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|   };
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| 
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|   var lastActivity;
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|   var timeoutId;
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|   var wsHandlers = {
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|     refreshTimeout: function () {
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|       lastActivity = Date.now();
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|     }
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|   , checkTimeout: function () {
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|       if (!wstunneler) {
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|         console.warn('checkTimeout called when websocket already closed');
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|         return;
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|       }
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|       // Determine how long the connection has been "silent", ie no activity.
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|       var silent = Date.now() - lastActivity;
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| 
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|       // If we have had activity within the last activityTimeout then all we need to do is
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|       // call this function again at the soonest time when the connection could be timed out.
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|       if (silent < activityTimeout) {
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|         timeoutId = setTimeout(wsHandlers.checkTimeout, activityTimeout-silent);
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|       }
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| 
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|       // Otherwise we check to see if the pong has also timed out, and if not we send a ping
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|       // and call this function again when the pong will have timed out.
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|       else if (silent < activityTimeout + pongTimeout) {
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|         console.log('pinging tunnel server');
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|         try {
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|           wstunneler.ping();
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|         } catch (err) {
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|           console.warn('failed to ping tunnel server', err);
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|         }
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|         timeoutId = setTimeout(wsHandlers.checkTimeout, pongTimeout);
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|       }
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| 
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|       // Last case means the ping we sent before didn't get a response soon enough, so we
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|       // need to close the websocket connection.
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|       else {
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|         console.log('connection timed out');
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|         wstunneler.close(1000, 'connection timeout');
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|       }
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|     }
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| 
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|   , onOpen: function () {
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|       console.info("[open] connected to '" + state.relay + "'");
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|       wsHandlers.refreshTimeout();
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|       timeoutId = setTimeout(wsHandlers.checkTimeout, activityTimeout);
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| 
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|       wstunneler._socket.on('drain', function () {
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|         // the websocket library has it's own buffer apart from node's socket buffer, but that one
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|         // is much more difficult to watch, so we watch for the lower level buffer to drain and
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|         // then check to see if the upper level buffer is still too full to write to. Note that
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|         // the websocket library buffer has something to do with compression, so I'm not requiring
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|         // that to be 0 before we start up again.
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|         if (wstunneler.bufferedAmount > 128*1024) {
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|           return;
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|         }
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| 
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|         pausedClients.forEach(function (conn) {
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|           if (!conn.manualPause) {
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|             // console.log('resuming connection', conn.tunnelCid, 'now the websocket has caught up');
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|             conn.resume();
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|           }
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|         });
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| 
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|         pausedClients.length = 0;
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|       });
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|     }
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| 
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|   , onClose: function () {
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|       console.log('ON CLOSE');
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|       clearTimeout(timeoutId);
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|       wstunneler = null;
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|       clientHandlers.closeAll();
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| 
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|       var error = new Error('websocket connection closed before response');
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|       error.code = 'E_CONN_CLOSED';
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|       Object.keys(pendingCommands).forEach(function (id) {
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|         pendingCommands[id](error);
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|       });
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|       if (connCallback) {
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|         connCallback(error);
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|       }
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| 
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|       if (!authenticated) {
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|         console.info('[close] failed on first attempt... check authentication.');
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|         timeoutId = null;
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|       }
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|       else if (tokens.length) {
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|         console.info('[retry] disconnected and waiting...');
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|         timeoutId = setTimeout(connect, 5000);
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|       }
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|     }
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| 
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|   , onError: function (err) {
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|       console.error("[tunnel error] " + err.message);
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|       console.error(err);
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|       if (connCallback) {
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|         connCallback(err);
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|       }
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|     }
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| 
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|   , sendMessage: function (msg) {
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|       if (wstunneler) {
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|         try {
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|           wstunneler.send(msg, {binary: true});
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|           return wstunneler.bufferedAmount;
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|         } catch (err) {
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|           // There is a chance that this occurred after the websocket was told to close
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|           // and before it finished, in which case we don't need to log the error.
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|           if (wstunneler.readyState !== wstunneler.CLOSING) {
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|             console.warn('[sendMessage] error sending websocket message', err);
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|           }
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|         }
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|       }
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|     }
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|   };
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| 
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|   function connect() {
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|     if (!tokens.length) {
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|       console.warn("[Non-fatal Error] No tokens. Nothing to do.");
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|       return;
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|     }
 | |
|     if (wstunneler) {
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|       console.warn('attempted to connect with connection already active');
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|       return;
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|     }
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|     timeoutId = null;
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|     var machine = Packer.create(packerHandlers);
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| 
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|     console.info("[connect] '" + state.relay + "'");
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|     var tunnelUrl = state.relay.replace(/\/$/, '') + '/?access_token=' + tokens[0];
 | |
|     wstunneler = new WebSocket(tunnelUrl, { rejectUnauthorized: !state.insecure });
 | |
|     wstunneler.on('open', wsHandlers.onOpen);
 | |
|     wstunneler.on('close', wsHandlers.onClose);
 | |
|     wstunneler.on('error', wsHandlers.onError);
 | |
| 
 | |
|     // Our library will automatically handle sending the pong respose to ping requests.
 | |
|     wstunneler.on('ping', wsHandlers.refreshTimeout);
 | |
|     wstunneler.on('pong', wsHandlers.refreshTimeout);
 | |
|     wstunneler.on('message', function (data, flags) {
 | |
|       wsHandlers.refreshTimeout();
 | |
|       if (data.error || '{' === data[0]) {
 | |
|         console.log(data);
 | |
|         return;
 | |
|       }
 | |
|       machine.fns.addChunk(data, flags);
 | |
|     });
 | |
|   }
 | |
|   connect();
 | |
| 
 | |
|   var connPromise;
 | |
|   return {
 | |
|     end: function() {
 | |
|       tokens.length = 0;
 | |
|       if (timeoutId) {
 | |
|         clearTimeout(timeoutId);
 | |
|         timeoutId = null;
 | |
|       }
 | |
| 
 | |
|       if (wstunneler) {
 | |
|         try {
 | |
|           wstunneler.close();
 | |
|         } catch(e) {
 | |
|           console.error("[error] wstunneler.close()");
 | |
|           console.error(e);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   , append: function (token) {
 | |
|       if (tokens.indexOf(token) >= 0) {
 | |
|         return PromiseA.resolve();
 | |
|       }
 | |
|       tokens.push(token);
 | |
|       var prom;
 | |
|       if (tokens.length === 1 && !wstunneler) {
 | |
|         // We just added the only token in the list, and the websocket connection isn't up
 | |
|         // so we need to restart the connection.
 | |
|         if (timeoutId) {
 | |
|           // Handle the case were the last token was removed and this token added between
 | |
|           // reconnect attempts to make sure we don't try openning multiple connections.
 | |
|           clearTimeout(timeoutId);
 | |
|           timeoutId = null;
 | |
|         }
 | |
| 
 | |
|         // We want this case to behave as much like the other case as we can, but we don't have
 | |
|         // the same kind of reponses when we open brand new connections, so we have to rely on
 | |
|         // the 'hello' and the 'un-associated' error commands to determine if the token is good.
 | |
|         prom = connPromise = new PromiseA(function (resolve, reject) {
 | |
|           connCallback = function (err) {
 | |
|             connCallback = null;
 | |
|             connPromise = null;
 | |
|             if (err) {
 | |
|               reject(err);
 | |
|             } else {
 | |
|               resolve();
 | |
|             }
 | |
|           };
 | |
|         });
 | |
|         connect();
 | |
|       }
 | |
|       else if (connPromise) {
 | |
|         prom = connPromise.then(function () {
 | |
|           return sendCommand('add_token', token);
 | |
|         });
 | |
|       }
 | |
|       else {
 | |
|         prom = sendCommand('add_token', token);
 | |
|       }
 | |
| 
 | |
|       prom.catch(function (err) {
 | |
|         console.error('adding token', token, 'failed:', err);
 | |
|         // Most probably an invalid token of some kind, so we don't really want to keep it.
 | |
|         tokens.splice(tokens.indexOf(token), 1);
 | |
|       });
 | |
| 
 | |
|       return prom;
 | |
|     }
 | |
|   , clear: function (token) {
 | |
|       if (typeof token === 'undefined') {
 | |
|         token = '*';
 | |
|       }
 | |
| 
 | |
|       if (token === '*') {
 | |
|         tokens.length = 0;
 | |
|       } else {
 | |
|         var index = tokens.indexOf(token);
 | |
|         if (index < 0) {
 | |
|           return PromiseA.resolve();
 | |
|         }
 | |
|         tokens.splice(index);
 | |
|       }
 | |
| 
 | |
|       var prom = sendCommand('delete_token', token);
 | |
|       prom.catch(function (err) {
 | |
|         console.error('clearing token', token, 'failed:', err);
 | |
|       });
 | |
| 
 | |
|       return prom;
 | |
|     }
 | |
|   };
 | |
| }
 | |
| 
 | |
| module.exports.connect = run;
 | |
| module.exports.createConnection = run;
 | |
| 
 | |
| }());
 |