186 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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import "strings"
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/* Table is like:
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┌Awesome Table ────────────────────────────────────────────────┐
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│  Col0          | Col1 | Col2 | Col3  | Col4  | Col5  | Col6  |
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│──────────────────────────────────────────────────────────────│
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│  Some Item #1  | AAA  | 123  | CCCCC | EEEEE | GGGGG | IIIII |
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│──────────────────────────────────────────────────────────────│
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│  Some Item #2  | BBB  | 456  | DDDDD | FFFFF | HHHHH | JJJJJ |
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└──────────────────────────────────────────────────────────────┘
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Datapoints are a two dimensional array of strings: [][]string
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Example:
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	data := [][]string{
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		{"Col0", "Col1", "Col3", "Col4", "Col5", "Col6"},
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		{"Some Item #1", "AAA", "123", "CCCCC", "EEEEE", "GGGGG", "IIIII"},
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		{"Some Item #2", "BBB", "456", "DDDDD", "FFFFF", "HHHHH", "JJJJJ"},
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	}
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	table := termui.NewTable()
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	table.Rows = data  // type [][]string
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	table.FgColor = termui.ColorWhite
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	table.BgColor = termui.ColorDefault
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	table.Height = 7
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	table.Width = 62
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	table.Y = 0
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	table.X = 0
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	table.Border = true
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*/
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// Table tracks all the attributes of a Table instance
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type Table struct {
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	Block
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	Rows      [][]string
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	CellWidth []int
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	FgColor   Attribute
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	BgColor   Attribute
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	FgColors  []Attribute
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	BgColors  []Attribute
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	Separator bool
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	TextAlign Align
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}
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// NewTable returns a new Table instance
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func NewTable() *Table {
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	table := &Table{Block: *NewBlock()}
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	table.FgColor = ColorWhite
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	table.BgColor = ColorDefault
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	table.Separator = true
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	return table
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}
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// CellsWidth calculates the width of a cell array and returns an int
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func cellsWidth(cells []Cell) int {
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	width := 0
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	for _, c := range cells {
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		width += c.Width()
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	}
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	return width
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}
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// Analysis generates and returns an array of []Cell that represent all columns in the Table
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func (table *Table) Analysis() [][]Cell {
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	var rowCells [][]Cell
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	length := len(table.Rows)
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	if length < 1 {
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		return rowCells
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	}
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	if len(table.FgColors) == 0 {
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		table.FgColors = make([]Attribute, len(table.Rows))
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	}
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	if len(table.BgColors) == 0 {
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		table.BgColors = make([]Attribute, len(table.Rows))
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	}
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	cellWidths := make([]int, len(table.Rows[0]))
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	for y, row := range table.Rows {
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		if table.FgColors[y] == 0 {
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			table.FgColors[y] = table.FgColor
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		}
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		if table.BgColors[y] == 0 {
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			table.BgColors[y] = table.BgColor
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		}
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		for x, str := range row {
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			cells := DefaultTxBuilder.Build(str, table.FgColors[y], table.BgColors[y])
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			cw := cellsWidth(cells)
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			if cellWidths[x] < cw {
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				cellWidths[x] = cw
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			}
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			rowCells = append(rowCells, cells)
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		}
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	}
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	table.CellWidth = cellWidths
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	return rowCells
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}
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// SetSize calculates the table size and sets the internal value
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func (table *Table) SetSize() {
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	length := len(table.Rows)
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	if table.Separator {
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		table.Height = length*2 + 1
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	} else {
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		table.Height = length + 2
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	}
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	table.Width = 2
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	if length != 0 {
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		for _, cellWidth := range table.CellWidth {
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			table.Width += cellWidth + 3
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		}
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	}
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}
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// CalculatePosition ...
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func (table *Table) CalculatePosition(x int, y int, coordinateX *int, coordinateY *int, cellStart *int) {
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	if table.Separator {
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		*coordinateY = table.innerArea.Min.Y + y*2
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	} else {
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		*coordinateY = table.innerArea.Min.Y + y
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	}
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	if x == 0 {
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		*cellStart = table.innerArea.Min.X
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	} else {
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		*cellStart += table.CellWidth[x-1] + 3
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	}
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	switch table.TextAlign {
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	case AlignRight:
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		*coordinateX = *cellStart + (table.CellWidth[x] - len(table.Rows[y][x])) + 2
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	case AlignCenter:
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		*coordinateX = *cellStart + (table.CellWidth[x]-len(table.Rows[y][x]))/2 + 2
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	default:
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		*coordinateX = *cellStart + 2
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	}
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}
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// Buffer ...
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func (table *Table) Buffer() Buffer {
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	buffer := table.Block.Buffer()
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	rowCells := table.Analysis()
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	pointerX := table.innerArea.Min.X + 2
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	pointerY := table.innerArea.Min.Y
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	borderPointerX := table.innerArea.Min.X
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	for y, row := range table.Rows {
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		for x := range row {
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			table.CalculatePosition(x, y, &pointerX, &pointerY, &borderPointerX)
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			background := DefaultTxBuilder.Build(strings.Repeat(" ", table.CellWidth[x]+3), table.BgColors[y], table.BgColors[y])
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			cells := rowCells[y*len(row)+x]
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			for i, back := range background {
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				buffer.Set(borderPointerX+i, pointerY, back)
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			}
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			coordinateX := pointerX
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			for _, printer := range cells {
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				buffer.Set(coordinateX, pointerY, printer)
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				coordinateX += printer.Width()
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			}
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			if x != 0 {
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				dividors := DefaultTxBuilder.Build("|", table.FgColors[y], table.BgColors[y])
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				for _, dividor := range dividors {
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					buffer.Set(borderPointerX, pointerY, dividor)
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				}
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			}
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		}
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		if table.Separator {
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			border := DefaultTxBuilder.Build(strings.Repeat("─", table.Width-2), table.FgColor, table.BgColor)
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			for i, cell := range border {
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				buffer.Set(i+1, pointerY+1, cell)
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			}
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		}
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	}
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	return buffer
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}
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